AI Insights · Timothy · July 2021
Top 5 Superhero Games Apps in Australia Q2 2021
Discover the performance trends of the top 5 superhero games on a unified platform in Australia during Q2 2021, based on data from Sensor Tower.
Explore the performance of the top 5 superhero games on a unified platform in Australia during Q2 2021. This analysis is based on data from Sensor Tower, providing insights into weekly downloads, revenue, and active users.
Heroes Inc! from Lion Studios saw a fluctuation in weekly revenue, peaking at $150 in the first week of April and stabilizing around $62-$94 towards the end of June. Downloads showed an initial drop from 47.7K to 4.8K in April, followed by a recovery, reaching 11.5K by the end of June. Active users decreased initially but rebounded, ending the quarter at approximately 60.3K.
The Superhero League also published by Lion Studios, reported a modest revenue increase, peaking at $78 in the final week of June. Downloads started strong with 16.2K in early May but saw a decline, ending at 10.7K in late June. Active users remained relatively stable throughout the quarter, ending at 29.7K.
MHA: The Strongest Hero by Crunchyroll Games had a notable start with revenue reaching nearly $97K in the week of May 24. Although revenue decreased to about $39.2K by the end of June, the app maintained a healthy user base, with active users peaking at 13.7K in the last week of June. Downloads saw a consistent performance, closing at 9.1K.
Miraculous Ladybug & Cat Noir from Crazy Labs maintained steady weekly revenue, averaging around $1.2K-$1.3K, with a peak of $1.8K in early May. Downloads remained consistent, fluctuating between 2.0K and 6.3K. Active users saw a gradual decline from 27.4K in mid-April to 15.7K by the end of June.
Superhero Race! by PlayEmber Sp. z o.o. reported minimal revenue, with a peak of $4 in the last week of June. Downloads peaked at 11K in late May but decreased to 2.4K by the end of June. Active users showed a similar trend, peaking at 13.6K in late May and declining to 4.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.